Random Stop

On his way home at the end of his shift, Sheriff's Deputy Kyle Dinkheller made one final stop. Based on tragic true events.
by Benjamin Arfmann
7 Min / No regions



The Random Stop derives its choreography from First Person Games(FPG) - a perspective played from the view of the main character. A deputy sheriff encounters a speeding car and decides to chase it. As typical of FPGs, the camera moves around the axis of neck of the protagonist. For a film as gritty as this, an unusual treatment adds tremendous amount of plausibility and tension to the whole sequence.


It increases audience participation, investment and the absence of cut keeps the film real and gritty. Geoffrey Kennedy, in a largely offscreen performance, perfectly captures the Deputy, blinded by terror as he moves through a series of tragic blunders. Brian Krause, enacting the chased outlaw, is chaos personified; he never allows the Deputy, or audience, a moment to get their bearings.


The director did a lot of research for the film - interviewed a number of patrolmen up to an Asst. Chief of Police in the LAPD. "The film is based on actual dash cam footage of the crime - it's as accurate as we could make it." The film has a kinetic quality and expert action sequences. It was was shot in SI-2k nano - a single shot for which they rehearsed for 3 days.


There is a reflection of the actor and capturing it was non-trivial as they has to green screen the actor and later patch it over the mirrored surface (The ASC Article talks more about it. media.wix.com/ugd/44e09d_15ebc57a95924d3d9cc9c72aeab37a8b.pdf) Festival Accolades: World Premiere SXSW 2014, BAFTA Student Film Awards Finalist, featured in June '14 American Cinematographer.